Chamber of Eyes
Posted by
After a fitful sleep in the Narthex of the Chamber of Eyes. The party first checks out the Bath Chamber. A large pool fills the southern half of this room, which at it’s deepest is 5ft deep. A statue rises from the pool, depicting a creature that is half-woman half-serpent. Gandor for some reason swims over to it and searches it, spending an uncomfortable amount of time on the statues breasts. A 9foot tall burnished bronze statue of a Minotaur stands against the western wall. They notice an odd arcane rune on its neck.
When listening at the door to this bath chamber, Gandor had noticed the sound of chains clanging against stone and metal.
The group decides to rush in to the eastern room through the double doors. They rush through, full of vim and vigor and abruptly stop as the contents of the room come into view.
Obviously the chapel is what this dungeon is named after, the Chamber of Eyes is an abandoned shrine to Torog. Carvings of eyes cover the walls, floor and ceiling of this chamber. An idol of a horrible toadlike creature dominates the area. In the center of the floor, chains are affixed to the flagstones, though no prisoners are chained there. What causes their scrotums to shrink in fear is largest black wolf they have ever seen crouched on the floor in front of them. A full 9 feet long, it immediately growls and bares it’s dagger sized teeth at the party. A hobgoblin in the back of the room is busy oiling the chains. Several other hobgoblins are scattered throughout the chamber.
The party concentrates its attacks on the wolf, Rayrond hobbles it, and then the group takes it out quickly with some very serious fire power. The stench of burning dog hair from Mathers fire attack, fills the chamber as they move on to the hobgoblins. The druid makes a stand at the bottom of the stairs to cut off any flanking maneuvers by the hobgoblins. Panril takes out one of the goblins and then is hit very hard when three archers impale him from the balcony. The group quickly takes out the Goblin Grunts, and puts their attention onto the Archers. Suddenly The Hobgoblin Chief Krand appears from a side door, raging and sputtering he heads for the stairs to take on Mathers. The battle continues slowly with some missed attempts by our heros, and some sure strikes on the part of the remaining two Hobgoblins. Finally Krand is dropped and shortly thereafter the last archer dies before he is able to kill the summoned drake.
They search the chapel to find nothing other than a key on Krand’s body. When they move onto Krand’s bedroom they find a chest containing a +2 delvers chainmail. A potion of healing, five gems, and 450gp, 500sp.
Emboldened by their victory and loot they search the rest of the complex. With some keen eye sight on Gandor’s part they find a couple of secret doors. One leads to a stash of treasure in a corridor. A +1 Lifedrinker Scimitar, a potion of healing, three gems and 72gp.
They also find another 9ft tall bronze Minotaur statue.
Mathers suddenly recalls details of it’s rune. The Bronze Warder is created as a servant or guard by spellcasters. It obeys any orders their masters give them. A bronze warder is over 9ft tall and appears to be a statue of a minotaur warrior cast from tarnished bronze. The construct’s limbs are articulated, and it carries a great axe also made of bronze. A bronze warder is created through a ritual performed on a hollow articulated statue cast from bronze. During the ritual a command amulet is created at the same time allowing the possessor of the amulet to control the warder. New masters must speak a secret word when first donning the amulet.
The adventurers also find a contract from Murkelmor Grimmerzhul. It states that Murkelmor of the Duergar bought several slave two days ago from the Bloodreaver gang.
After realizing there was nothing more to find, the party heads back to the Seven Pillared Hall. As they enter the Halfmoon Inn, Rendil Halfmoon greats them and then provides them with a large lunch. While eating Rendil remembers a letter he received that is supposed to go to the adventurers.
Gandor suspects it is a trap from the rogue mage.